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No one wants to be a code monkey

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So many software companies these days are stuck on a ticket treadmill, working a never-ending backlog. When those companies look at Basecamp, they think "this can't work for software development?!", because it's not a ticket feeder. Heads explode when I tell them we do everything in Basecamp.

That's the challenge of selling software out of sync with the predominate frame. Before we can even get into the conversation, we have to restate the question. That's partly why we wrote Shape Up. To help people escape the confines of the ticket treadmill.

Because carving up the work to fit into these little, disjointed stories that can fit within an oppressively short two-week sprint is just soul crushing. Agile was supposed to be liberating us from process, but its current incarnation doubled down on its alienation.

Software developers and designers aren't happy doing assembly line work. Calling that work "stories" is the great con of many modern agile processes. A story without a beginning, a middle, or an end is a shitty one. It's more like just a scene, shot out of sequence.

People who make software deserves to be part of the full story. To help flesh out the plot and the characters. If we reduce them to mere implementors, we've lost the plot. We must all engage our autonomy. No one wants to be a code monkey.

You can follow Shape Up using lots of different tools, but we literally built Basecamp for and with this methodology. Specific features, specific flows, all to support this engagement of creativity and autonomy.

The problem for us with doing Shape Up on Basecamp is that it's so easy to forget that most of the rest of the world is still stuck on that ticket treadmill. And that our product doesn't work well for that. We need to constantly remind ourselves of what the "real world" is like.

But it also makes the conversions we do accomplish so much more meaningful. We aren't just selling you a new tool, we're selling you a new way to think and to work. That's so much harder, but wow, the rewards when it works.
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thespiritofsimon
1366 days ago
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guilhermea
1366 days ago
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"People who make software deserves (sic) to be part of the full story. To help flesh out the plot and the characters. If we reduce them to mere implementors, we've lost the plot. We must all engage our autonomy. No one wants to be a code monkey"
London, England

Drawing parallels

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„I tell my daughter and architecture students: just don’t stop drawing. You will draw as well as you drew when you stopped drawing. You could be 50. When you stopped drawing at 8, you will still be drawing like an 8 year old.” – Russ Tyson, Whitten Architects in Portland, Maine.

I heard that quote on Youtube [link] yesterday. Like so often recently, I was watching architecture videos as my pastime. Many of them are stunningly well made, beautiful.

Since I was a kid I am thinking about how I would have designed my father’s house. Actually it was „my parents” house, because my mother contributed big amounts of money. But then, in the end she had little to say in the design and construction phase, and worst of all, didn’t even get her name to the house. Which I guess was the cornerstone (so to speak) of my parent’s divorce 20 years later.

I digress. But „side-talking” (as a student once called it) might not only be my flaw, but also my forte. Some students watch my videos especially for the nuggets they will find. I myself, when watching these absolutely stunning architecture videos, I keep on wondering: how did these people afford to pay for all this? How did this project change their relationship to their parents and grandparents, to their spouses even? How’s the daily lives of the families living there—do they even live there?

Back to movement.

I would say that, allow me to make this case, it’s pretty much the same with movement as it is with drawing: just don’t stop moving. You will move as well as you moved when you stopped moving. You could be 50. When you stopped moving at 8, you will still be using the same level of skills you build up until you were 8 years old (which might be quite good actually). Minus impairments from accidents, disease, identity, overuse and ageing.

But what is movement? What is drawing? What parallels could we draw?

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thespiritofsimon
1380 days ago
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